Êkèkê Píiqêvî-jirê (/p˔iˈqɘvɪ/ /ˈʤirɘ/ [sexual] [saliva]) is a subtropical Large City located in the Jajëhifitë Zone of the Engineer's Guild.
The name Êkèkê Píiqêvî-jirê is derived from the Sylvin language, as Êkèkê Píiqêvî-jirê was founded by Crocodes, who was culturaly Iron Elf.
Climate
Êkèkê Píiqêvî-jirê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 22°C (71°F). Êkèkê Píiqêvî-jirê receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the spring. Êkèkê Píiqêvî-jirê covers an area of nearly 140 km2 (56 mi2), and an average elevation of 3010 m (9875 ft) above sea level.
Overview
Êkèkê Píiqêvî-jirê was founded durring the early 12th century in summer of the year 1122, by Crocodes. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Crocodes.
Êkèkê Píiqêvî-jirê was built using the conventions of Iron Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Êkèkê Píiqêvî-jirê is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Êkèkê Píiqêvî-jirê is buildings are speckled and packed arround narrow baked earthen streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Êkèkê Píiqêvî-jirê's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Unfortuantly, these political statment focused walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Right off the bat Êkèkê Píiqêvî-jirê hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.
Civic Infrastructure
Êkèkê Píiqêvî-jirê possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Êkèkê Píiqêvî-jirê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Êkèkê Píiqêvî-jirê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êkèkê Píiqêvî-jirê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êkèkê Píiqêvî-jirê's parks.
Êkèkê Píiqêvî-jirê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êkèkê Píiqêvî-jirê.
Êkèkê Píiqêvî-jirê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Êkèkê Píiqêvî-jirê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Êkèkê Píiqêvî-jirê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Êkèkê Píiqêvî-jirê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Êkèkê Píiqêvî-jirê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Êkèkê Píiqêvî-jirê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Êkèkê Píiqêvî-jirê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êkèkê Píiqêvî-jirê's public wards, blessings, and other arcane systems.
Êkèkê Píiqêvî-jirê has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Êkèkê Píiqêvî-jirê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Êkèkê Píiqêvî-jirê's grid is powered by a direct leyline tap.
Êkèkê Píiqêvî-jirê possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Êkèkê Píiqêvî-jirê has a first rate hospital which caters to anyone in need of long term medical care.
Êkèkê Píiqêvî-jirê has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Êkèkê Píiqêvî-jirê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êkèkê Píiqêvî-jirê's natural decorations nor waterways.
Êkèkê Píiqêvî-jirê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Êkèkê Píiqêvî-jirê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Êkèkê Píiqêvî-jirê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Êkèkê Píiqêvî-jirê's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
Due to the actions of local Kami, winter is skipped in Êkèkê Píiqêvî-jirê.
The Festrog near Êkèkê Píiqêvî-jirê are known to be almost tame, such that they can be put to domestic use.
Êkèkê Píiqêvî-jirê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Chronomancy energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 61
Farmers: 102
Farm Laborer: 172
Hunters: 121
Milk Maids: 78
Ranchers: 44
Ranch Hands: 89
Shepherds: 86
Farmland: 132507 m2
Cattle and Similar Creatures: 8199
Poultry: 98397
Swine: 6559
Sheep: 327
Goats: 65
Horses, Mounts, and Beasts of Burden: 3279
Craftsmen
Arms and Toolmakers: 65
Blacksmiths: 71
Bookbinders: 40
Buckle-makers: 41
Cabinetmakers: 74
Candlemakers: 109
Carpenters: 111
Clothmakers: 91
Coach and Harness Makers: 35
Coopers: 86
Copper, Brass, Tin, Zinc, and Lead Workers: 44
Copyists: 30
Cutlers: 27
Fabricworkers: 71
Farrier: 159
Furriers: 21
Glassworkers: 102
Gunsmiths: 69
Harness-Makers: 30
Hatters: 69
Hosiery Workers: 23
Jewelers: 38
Leatherwrights: 88
Locksmiths: 31
Matchstick makers: 51
Musical Instrument Makers: 46
Painters, Structures and Fixtures: 41
Paper Workers: 51
Plasterers: 43
Pursemakers: 52
Roofers: 35
Ropemakers: 33
Rugmakers: 32
Saddlers: 56
Scabbardmakers: 72
Scalemakers: 36
Scientific, Surgical, and Optical Instrument Makers: 21
Sculptors, Structures and Fixtures: 30
Shoemakers: 31
Soap and Tallow Workers: 111
Tailors: 177
Tanners: 42
Upholsterers: 47
Watchmakers: 43
Weavers: 99
Whitesmiths: 26
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 22
Beer-Sellers: 43
Booksellers: 52
Butchers: 79
Chandlers: 81
Chicken Butchers: 89
Entrepreneurs: 35
Fine Clothiers: 81
Fishmongers: 91
Florists: 19
Potion Sellers: 58
Resellers: 142
Spice Merchants: 44
Wine-sellers: 69
Wheelwright: 50
Woodsellers: 32
Service workers
Bakers: 204
Barbers: 168
Coachmen: 46
Cooks: 131
Doctors: 67
Gamekeepers: 52
Grooms: 29
Hairdressers: 109
Healers: 92
Housekeepers: 102
Housemaids: 204
House Stewards: 109
Inns: 30
Laundry maids: 64
Maidservants: 102
Nursery Maids: 65
Pastrycooks: 121
Restaurateur: 126
Tavern Keepers: 131
Specialized Laborer
Ashworkers: 44
Bleachers: 29
Chemical Workers: 19
Coal Heavers: 65
In-Town Couriers: 72
Long Haul Couriers: 78
Dockyard Workers: 71
Gas Workers: 16
Hay Merchants: 27
Leech Collectors: 85
Millers: 74
Miners: 81
Oilmen and Polishers: 49
Postmen: 78
Pure Finder: 42
Skinners: 93
Sugar Refiners: 18
Tosher: 53
Warehousemen: 102
Watercarriers: 69
Watermen, Bargemen, etc.: 99
Skilled Laborers
Accountants: 42
Alchemist: 51
Clerk: 76
Dentists: 32
Educators: 85
Engineers: 46
Gardeners: 33
Mages: 23
Plumbers: 34
Pharmacist: 39
Professors: 14
Scientists: 24
Wizards: 14
Civil Servants
Adventurers: 32
Bankers: 45
Civil Clerks: 74
Civic Iudex: 36
Consultants: 21
Exorcist: 69
Fixers: 37
Kami Clerk: 60
Landlords: 62
Lawyers: 39
Legend Keepers: 53
Militia Officers: 327
Monks, Monastic: 109
Monks, Civic: 121
Historian, Oral: 72
Historian, Textual: 39
Policemen, Sheriffs, etc.: 69
Priests: 142
Rangers: 44
Rat Catchers: 49
Scholars: 48
Spiritualist: 61
Slayers: 18
Storytellers: 123
Military Officers: 99
Cottage Industries
Brewers: 96
Comfort Services: 117
Enchanters: 35
Herbalists: 35
Jaminators: 102
Needleworkers: 113
Potters: 52
Preserve Makers: 102
Quilters: 47
Seamsters: 182
Spinners: 93
Tinker: 36
Weaver: 86
Artists
Actors: 34
Architects: 12
Bards: 53
Costumers: 20
Dancers: 40
Drafters: 21
Engravers: 27
Fine Furniture Carpenters: 16
Glaziers: 35
Inlayers: 31
Musicians: 91
Painters, Art: 16
Playwrights: 34
Sculptors, Art: 28
Wood Carvers: 102
Writers: 109
Produce Industries
Butter Churners: 99
Canners: 96
Cheesmakers: 109
Ice Merchants: 14
Millers: 65
Picklers: 54
Smokers: 40
Stockmakers: 39
Tobacconists: 52
Tallowmakers: 72
12384 of Êkèkê Píiqêvî-jirê's population work within a Foundational Occupation.
692 work in Agriculture
2700 work as Craftsmen
1009 work as Merchants
1952 work as Service Workers
1264 work as General Laborers
513 work as Skilled Laborers
1849 work as Civil Servants
1096 work in Cottage Industries
669 work as Artists
640 work in Produce Industries
18120 of Êkèkê Píiqêvî-jirê's population do not work in a formal occupation, but do contribute to the local economy. 2295 (7%) are noncontributers.
Points of Interest
Êkèkê Píiqêvî-jirê's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
The the a war pick of Summoning, an a war pick imbued with potent amounts of Summoning energies was created near Êkèkê Píiqêvî-jirê by in time immemorial, reportedly some time during the late 2nd century.